Sumo Digital

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Senior Animator - SUMO NEWCASTLE

Senior Animator - SUMO NEWCASTLE

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About Sumo

Sumo Digital is one of the UK's most prolific and secure independent game developers with a talented team of over 290 staff currently based in Sheffield. A second UK studio in Nottingham opened in March 2016 and has rapidly grown to a 60+ strong team with many fantastic new opportunities on the horizon. Sumo Newcastle joined the family in January 2018. This highly experienced team is also looking to grow and add to their high-calibre staff across all disciplines.

 

Since our inception in 2003 we have had a string of successful titles across all gaming platforms for partners that include Microsoft, SEGA, Sony, Disney and many more.

 

Our most recent successes include Forza Horizon 2 (Xbox 360), LittleBigPlanet 3 (PlayStation 4, and PlayStation 3), Disney Infinity 3.0 Toy Box Speedway (multi-platform), and our first self-published title Snake Pass (multi-platform). We are also incredibly proud to be working on the highly anticipated Crackdown 3 (Xbox One), Dead Island 2 (multi-platform) and Project Nova as well as several other exciting but currently unannounced projects.

2018 will be Sumo’s biggest and best year ever. Come and be part of it.

 

Role and Purpose

Sumo Newcastle are looking for a talented and experienced Senior Animator, who is skilled in a broad range of animation styles and capable of creating dynamic and compelling animation (including hand-keyed and/or motion capture based) as required by the project. We are looking for someone who understands game animation production and its idiosyncrasies. That person ideally would be an established Senior but we would also consider someone with the right skills who is looking to advance their career and transition into that role. The ideal candidate will enjoy being involved in a friendly, hard working environment and be able to communicate well within the art team as well as with other development disciplines.

 

The successful candidate will report to the Lead Artist but must be able to take responsibility for managing their own work and schedules.

Responsibilities

  • Production of high quality hand keyed animation
  • Work with and understand Motion Capture data
  • Ability to work in a variety of styles as the project demands
  • Exhibit a strong understanding of the fundamental principles of animation
  • Perform research and reference gathering to acquire the necessary knowledge to perform assigned animation tasks
  • Meet production schedules and deadlines
  • Assist in Lead responsibilities such as mentoring, scheduling and R&D into new features
  • Contribute to the conceptualization of character behaviours and abilities
  • Provide detailed input during the character creation process, from concept to modelling to final rigging, identifying character performance and functionality requirements
  • Provide mentoring for team members
  • Communicate effectively with peers
  • Demonstrate an understanding of the pipelines and procedures within the project/company
  • Able to direct MoCap talent during character rehearsal and motion capture shoots

Skills Experience and Qualifications

Essential:

 

  • Thorough understanding of animation fundamentals for human and non-human characters
  • Understanding of Character creation process from concept, to modelling and final rigging
  • Demonstrable experience in creating animation of a high standard while maintaining visual and functional specifications for game mechanics.
  • Excellent written and oral communication skills
  • Industry Experience: 5+ years AAA game’s experience.
  • Excellent knowledge or at least one major 3d package (ie Maya or 3DSMax).
  • Basic knowledge of Maya and Max essential.
  • Good understanding of the game development process.

 

Desirable:

 

  • Game engine experience (UE4 among others).
  • Interest in playing games and current technical trends in the medium.
  • If you have worked on first person games as an animator would be beneficial but not essential.
  • If you have experience in using MoCap hardware and software although not essential
  • Experience in motion builder a plus

 

Additional Information:

 

Sumo has a wide variety of projects in development and for an Animator that means working on something that could vary in style from stylized to realistic and any point in between. We require someone who is flexible in both talent and mindset.

 

What We Offer

We offer a super benefits package including generous holidays, flexi-time and excellent employee benefits. Further perks include our legendary annual Sumo Big Day Out, plus epic Christmas parties, money on your birthday, and free fruit for everyone! Our new, regular studio Game Jams are a highlight - staff spend a full day developing and pitching their own game ideas for possible development by Sumo.

 

Our environment is relaxed, friendly and built upon the basis of every team member having the opportunity to shine and have a realisable input into the games we create. We are a very happy ship with lots of incredibly nice people that partake in shared interest groups, lunchtime clubs, charity fundraising events and lots of socialising.

 

We are proud to be located in the North-East in a beautiful renovated blue plaque building next to the River Tyne and just a ten minute walk to Newcastle city centre. Newcastle has everything to offer that any major European city has; culture, heritage, lively bars and fantastic retail. It is an exciting cosmopolitan city with new restaurants, bars and attractions constantly appearing whilst also boasting plenty of beautiful outdoor space including several beaches under an hour drive away. Newcastle was even voted the number one place that travellers should visit in 2018 by Rough Guide!

 

Please apply via the Apply Now button or click Email this job to a friend to refer someone you know.

For a confidential chat about this role please call our Recruiter Hannah Burton on +44 (0)114 2426766 or email hburton@sumo-digital.com